That's 3 local copies, 3 remote copies (git + 2 cloud), and numerous distribution builds. 1 x stable local build minus test codes ![]() This means I essentially have a backup of every stable version of my game - because let's face it, it's not hard to extract and decompile the code back. Once I've built a distribution, I upload them to my cloud drive as well per build version. Minimum Steps to Reproduce 1) Add a 'prepare-commit-msg' Git hook (see Git docs here) that contains a shell script that outputs the second parameter passed to the hook: /bin/sh echo 2 2). The other rsync is to my "build" folder where I exclude the git files, as well as my dev_test folder, where I put scripts that my label_start skips to - this way I won't have to remember to restore the game flow to normal play. I use rsync to two different locations as well: one when my code is stable after I've done some major testing, it's sync to another cloud drive. I commit (not often enough) when I feel I'm in a good place, which is rarely since I'm always doing 2 or 3 things at once! My setup involves my /game folder being synced to a cloud drive automatically. I may have to check out BitBucket though, it sounds like it's ideal for me! I used to use GitHub starting out until I wanted private repos and switched to my own private servers. I expect I'll need to do a bit of Googling.Īnother git user here. Hmm, I now have lots of questions about this software. I think I've seen a few projects aimed at democratising git for writers, and I'm not sure if that's the way to go, but I hope people consider this solution at all in some way! Having a remote repository (usually on Github or Bitbucket), is also very useful both because it's a backup in and of itself and because it really makes version comparison easier. In a lot of ways it makes experimentation easier, because I know I can always revert my mistakes. It doesn't seem very common among writers to use this kind of solution, and it's definitely not very accessible if you're not used to it at first… but it really makes VN development and writing safer.Īs long as I remember to commit my work regularly, I know I can restore any piece of code I wrote at some point, any sprite I used but later deleted, no matter how far in the past. If you are using Katalon Studio - Platform Edition, see: Git integration in Katalon Studio - Platform Edition.I use a dedicated version control software! (Like almost everyone, I use git.) Projects specify the branch, tag, or reference to use from source control in the scmbranch Projects have the option to Allow Branch Override. If you are using Katalon Studio, see: Git integration in Katalon Studio. You can integrate Katalon Studio with Git and its cloud-hosted services, including: Your team collaboration is better: your team can work in parallel on their own branches, then share, test, and merge the changes upon completion. You can keep track of different versions of your Katalon project, while also maintaining a backup version of the source code. I have been working on a project with a friend who set up a repository in Gitlab and even though I was able to view all projects on it, I couldnt really join. The integration also allows you to optimize your software testing life cycle without leaving Katalon Studio. Katalon Studio allows you to create and manage branches, view commit changes, pull request to sync the changes between the remote server and your local repository, and so on. ![]() With Git integration, you can use Git commands directly from Katalon Studio. A typical workflow of Git integration with Katalon Studio is depicted in the following diagram: For detailed instruction, you can refer to the Eclipse Foundation document on EGit/User Guide. ![]() The Git integration supported in Katalon Studio is based on EGit. To learn more about the benefits of Git, refer to this Git document: About Git. Your team can collaborate on the same project without affecting each other. With Git integration, you can improve team speed and productivity. The branching feature from Git allows you to create multiple branches of one project. Git is a version control system that enables you to track changes, merge codes, and return to earlier code versions when needed.
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